

This is also the only shop in the Lamut area that will buy looted Moredhel Lampreys. It has a shop where you should buy a Whetstone and Armorer's Hammer.
BETRAYAL AT KRONDOR GUIDE FREE
I have a suggested order of exploration below, but if you dare (and save consistently) feel free to ignore it and explore as you will.

It's possible to explore most of the gameworld in chapters 1-3, even if your current quest directs you elsewhere. For instance, a person in the Krondor tavern has nothing to say during chapter 1, but will give you a major hint about a sidequest during chapter 2. If a name was emphasized (whether in terms of dialog importance, or an outright emphasis in the text), then it's probably worth keeping in mind. Talk to everyone, everywhere, then talk to them again when a new chapter starts.
BETRAYAL AT KRONDOR GUIDE MANUAL
Feel free to make manual notes about what your party is supposed to be doing now, and what people or points of interest they should keep in mind, and any worthwhile stashes to return to. The game doesn't have a journal or a quest marker. Once you cleared an area, you can confidently backtrack in mini-map mode. Gift of Sung is more useful than it seems at first.Ĭlicking the auto-combat button: Never do this.Įnemies don't respawn, and you don't get random encounters (though new enemies may appear when you start a new chapter). Spellcasters can still cast spells when low on health, but fighters are basically worthless when heavily wounded. The healing takes forever and costs a lot. Try not to let your characters fall in battle. Resting out in the wilderness only heals you to a point.

BETRAYAL AT KRONDOR GUIDE FULL
If you've spent a while travelling without finding any goodies, cast Eyes of Ishap (at full strength) over several stretches of road. Don't be afraid to backtrack as needed, shoving your nose into every nook and cranny. The cost of rations is utterly offset by the loot you'll get as you explore. When you're about to be trained by someone / read a book, make sure that only the skill being trained is selected.īooks still have a chance of slightly increasing your skill even AFTER you've first read them (10-15%), so it might be worth your time to spend a while reading (make sure you have enough rations though). Generally speaking, you should be running around with 2-3 skills selected (Defense and Accuracy: Melee, probably).

However, the more skills you mark this way, the less of an effect the emphasis has. This skill will now improve 50% or so faster than it would have otherwise. First person view is great for spotting enemies and items, while the mini-map is great for navigating around and behind terrain (going around a hill rather than through one is far more frustrating than it needs to be in first person view)Ĭlicking on a particular skill in the character screen marks it with a red icon. The main road mostly holds enemy encounters, but there's likely to be a chest or a hole or a corpse holding goodies behind every hill or dirt path branching off from the road.Īlternate between the mini-map and first person view. Never know when you run into a deadly inescapable situation, or manage to lose an important item.Įxplore everywhere. Use the "bookmark" option as a quicksave, but keep a manual save for when you move to a different area, near the start of a new chapter - in general, have a separate save for every few hours of gameplay. Save early, save often, save in different slots. Old school game, semi-obtuse mechanics - there's a reason you get a "view manual" option when you launch the game.
